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# linearInterpolate(lookupTable:withOffsets:scale:baseOffset:result:)

Computes the single-precision linearly interpolated values of a lookup table from the specified offsets.

```
static func linearInterpolate<T, U, V>(lookupTable: T, withOffsets offsets: U, scale: Float = 1, baseOffset: Float = 0, result: inout V) where T : AccelerateBuffer, U : AccelerateBuffer, V : AccelerateMutableBuffer, T.Element == Float, U.Element == Float, V.Element == Float
```

## Parameters

`lookupTable`

The lookup table.

`offsets`

The offsets into the lookup table.

`scale`

The scale factor for the offsets.

`baseOffset`

The base offset for the offsets.

`result`

The destination vector that receives the result.

## Discussion

The following code shows the result of linearly interpolating a lookup table that contains the values `[-10, 0, 100]` using the offsets `[0, 0.5, 1, 1.5, 2]`.  The integer offsets, `0`, `1`, and `2`, return the corresponding values in the lookup table, `-10`, `0`, and `2`. The noninteger offsets, `0.5` and `1.5`, return the linearly interpolated values between the lookup table values, `-5` and `50`:

```swift
let lookupTable: [Float] = [-10, 0, 100]
let offsets: [Float] = [0, 0.5, 1, 1.5, 2]

let count = offsets.count

let result = [Float](unsafeUninitializedCapacity: count) {
    buffer, initializedCount in
    
    vDSP.linearInterpolate(lookupTable: lookupTable,
                                        withOffsets: offsets,
                                        result: &buffer)
    
    initializedCount = count
}

// Prints "[-10.0, -5.0, 0.0, 50.0, 100.0]".
print(result)
```

---

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