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# workout

A workout session of any type.

```
static var workout: AudioContext { get }
```

## Discussion

Use this to donate entities relevant to any workout,
regardless of activity type or intensity.

You can donate entities to multiple workout contexts simultaneously.
More specific contexts (e.g., a specific activity type) give the system
stronger hints than broader ones (e.g., any workout). The system
considers all matching entities and their relevance when determining
what to suggest.

---

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