Enumeration Case



NSOpenGLPFAMultisample = 59


A Boolean attribute. If present and used with NSOpenGLPFASampleBuffers and NSOpenGLPFASamples, this attribute hints to OpenGL to prefer multi-sampling. Multi-sampling will sample textures at the back buffer dimensions vice the multi-sample buffer dimensions and use that single sample for all fragments with coverage on the back buffer location. This means less total texture samples than with super-sampling (by a factor of the number of samples requested) and will likely be faster though less accurate (texture sample wise) than super-sampling. If the underlying video card does not have enough VRAM to support this feature, this hint does nothing.

The NSOpenGLPFASampleBuffers and NSOpenGLPFASamples attributes must be configured to request anti-aliasing as follows:

NSOpenGLPFASampleBuffers, (NSOpenGLPixelFormatAttribute)1
NSOpenGLPFASamples, (NSOpenGLPixelFormatAttribute)4,

If after adding these options, multisamping still does not work, try removing the NSOpenGLPFAPixelBuffer attribute (if present). Some graphics cards may not support this option in specific versions of macOS. If removing the attribute still does not enable multisampling, try adding the NSOpenGLPFANoRecovery attribute.