Instance Method

stop(when:reachesProgress:)

Stops running the animation represented by the receiver when another animation reaches a specific progress mark.

Declaration

func stop(when animation: NSAnimation, reachesProgress stopProgress: NSAnimation.Progress)

Parameters

animation

The other NSAnimation object with which the receiver is linked.

stopProgress

A float value (typed as NSAnimationProgress) that specifies a progress mark of the other animation.

Discussion

This method links the running of two animations together. You can set only one NSAnimation object as a start animation and one as a stop animation at any one time. Setting a new stop animation removes any animation previously set.

See Also

Linking Animations Together

func start(when: NSAnimation, reachesProgress: NSAnimation.Progress)

Starts running the animation represented by the receiver when another animation reaches a specific progress mark.

func clearStart()

Clears linkage to another animation that causes the receiver to start.

func clearStop()

Clears linkage to another animation that causes the receiver to stop.