Instance Method

shadow(withLevel:)

Creates a new color object that represents a blend between the current color and the shadow color.

Declaration

func shadow(withLevel val: CGFloat) -> NSColor?

Parameters

shadowLevel

The amount of the shadow color used for the blend. This should be a number from 0.0 through 1.0. A shadowLevel below 0.0 is interpreted as 0.0; a shadowLevel above 1.0 is interpreted as 1.0.

Return Value

The new NSColor object. Returns nil if the colors can’t be converted.

Discussion

The shadow color is provided by the shadowColor property. Call this method when you want to darken the current color for use in shadows.

See Also

Transforming an Existing Color Object

func usingColorSpace(NSColorSpace) -> NSColor?

Creates a new color object representing the color of the receiver in the specified color space.

func blended(withFraction: CGFloat, of: NSColor) -> NSColor?

Creates a new color object whose component values are a weighted sum of the receiver’s and the specified color object's.

func withAlphaComponent(CGFloat) -> NSColor

Creates a new color object that has the same color space and component values as the receiver, but the specified alpha component.

func highlight(withLevel: CGFloat) -> NSColor?

Creates a new color object that represents a blend between the current color and the highlight color.

func usingColorSpaceName(NSColorSpaceName) -> NSColor?

Creates a new color object whose color is the same as the receiver’s, except that the new NSColor is in the specified color space.

Deprecated
func usingColorSpaceName(NSColorSpaceName?, device: [NSDeviceDescriptionKey : Any]?) -> NSColor?

Creates a new color object for the same color, but in the specified color space and specific to the given device.

Deprecated