A high-level interface for manipulating image data.
- macOS 10.0+
You use instances of
NSImage to load existing images, create new images, and draw the resulting image data into your views. Although you use this class predominantly for image-related operations, the class itself knows little about the underlying image data. Instead, it works in conjunction with one or more image representation objects (subclasses of
NSImage) to manage and render the image data. For the most part, these interactions are transparent.
NSImage class serves many purposes, providing support for the following tasks:
Loading images stored on disk or at a specified URL.
Drawing images into a view or graphics context.
Providing the contents of a
Creating new images based on a series of captured drawing commands.
Producing versions of the image in a different format.
NSImage class itself is capable of managing image data in a variety of formats. The specific list of formats is dependent on the version of the operating system but includes many standard formats such as TIFF, JPEG, GIF, PNG, and PDF among others. AppKit manages each format using a specific type of image representation object, whose job is to manage the actual image data. You can get a list of supported formats using the methods described in Determining the Supported Image Types.
For more information about how to use image objects in your app, see Cocoa Drawing Guide.
Using Images with Core Animation Layers
Although you can assign an
NSImage object directly to the
contents property of a
CALayer object, doing so may not always yield the best results. Instead of using your image object, you can use the
layer method to obtain an object that you can use for your layer’s contents. The image created by that method serves as the contents of a layer, which also supports all of the layer’s gravity modes. By contrast, the
NSImage class supports only the
Before calling the
layer method, use the
recommended method to get the recommended scale factor for the resulting image. Listing 1 shows a typical example that uses the scale factor of a window’s backing store as the desired scale factor. From that scale factor, the code gets the scale factor for the specified image object and creates an object that you assign to the layer. You might use this code for images that fit the layer bounds precisely or for which you rely on the
contents property of the layer to position or scale the image.