Initializes an allocated window with the specified values.
- macOS 10.0+
Origin and size of the window’s content area in screen coordinates. The origin is relative to the origin of the provided screen. Note that the window server limits window position coordinates to ±16,000 and sizes to 10,000.
The window’s style. It can be
NSBorderless, or it can contain any of the options described in
NSWindow, combined using the C bitwise OR operator. Borderless windows display none of the usual peripheral elements and are generally useful only for display or caching purposes; you should not usually need to create them. Also, note that a window’s style mask should include
NSTitledif it includes any of the others.
Specifies how the drawing done in the window is buffered by the window device; possible values are described in
.Backing Store Type
Specifies whether the window server creates a window device for the window immediately. When
true, the window server defers creating the window device until the window is moved onscreen. All display messages sent to the window or its views are postponed until the window is created, just before it’s moved onscreen.
Specifies the screen on which the window is positioned. The content rectangle is positioned relative to the bottom-left corner of
nil, the content rectangle is positioned relative to (0, 0), which is the origin of the primary screen.
The initialized window.
The primary screen is the one that contains the current key window or, if there is no key window, the one that contains the main menu. If there’s neither a key window nor a main menu (if there’s no active application), the primary screen is the one where the origin of the screen coordinate system is located.