View Management

Manage your user interface, including the size and position of views in a window.

Topics

First Steps

class NSViewController

A controller that manages a view, typically loaded from a nib file.

Window Management

class NSWindowController

A controller that manages a window, usually a window stored in a nib file.

class NSTitlebarAccessoryViewController

An object that manages a custom view—known as an accessory view—in the title bar–toolbar area of a window.

Paged Interface

class NSPageController

An object that controls swipe navigation and animations between views or view content.

Split View Interface

class NSSplitViewController

An object that manages an array of adjacent child views, and has a split view object for managing dividers between those views.

class NSSplitView

A view that arranges two or more views in a linear stack running horizontally or vertically.

class NSSplitViewItem

An item in a split view controller.

Stack View Interface

class NSStackView

A view that arranges an array of views horizontally or vertically and that automatically updates their placement and sizing when the window size changes.

Tab View Interface

class NSTabViewController

A container view controller that manages a tab view interface, which organizes multiple pages of content but displays only one page at a time.

class NSTabView

A multipage interface that displays one page at a time.

class NSTabViewItem

An item in a tab view.

Media Library Interface

class NSMediaLibraryBrowserController

An object that configures and displays a Media Library Browser panel.

See Also

User Interface

Supporting Dark Mode in Your Interface

Adopt a dark appearance in addition to the standard light appearance.

Views and Controls

Present and define the interactions for your content onscreen.

Menus, Cursors, and the Dock

Implement menus and cursors to facilitate interactions with your app, and use your app's Dock tile to convey updated information.

Windows, Panels, and Screens

Organize your view hierarchies and facilitate their display onscreen.

Touch Bar

Display interactive content and controls in the Touch Bar.

Animation

Animate your views and other content to create a more engaging experience for users.

Sound, Speech, and Haptics

Play sounds and haptic feedback, and incorporate speech recognition and synthesis into your interface.