View Management

Manage your user interface, including the size and position of views in a window.


Content Controllers


A controller that manages a window, usually a window stored in a nib file.


A controller that manages a view, typically loaded from a nib file.


An object that manages a custom view—known as an accessory view—in the title bar–toolbar area of a window.

Split View Interface


An object that manages an array of adjacent child views, and has a split view object for managing dividers between those views.


A view that arranges two or more views in a linear stack running horizontally or vertically.


An item in a split view controller.

Stack View Interface


A view that arranges an array of views horizontally or vertically and updates their placement and sizing when the window size changes.

Tab View Interface


A container view controller that manages a tab view interface, which organizes multiple pages of content but displays only one page at a time.


A multipage interface that displays one page at a time.


An item in a tab view.

Paged Interface


An object that controls swipe navigation and animations between views or view content.

Edit Management


A set of methods that controllers and UI elements can implement to manage editing.


A set of methods that controllers can implement to enable an editor view to inform the controller when it has uncommitted changes.

Media Library Interface


An object that configures and displays a Media Library Browser panel.

See Also

User Interface

Supporting Continuity Camera in Your Mac App

Incorporate scanned documents and pictures taken with a user's iPhone, iPad, or iPod touch into your Mac app using Continuity Camera.

Views and Controls

Present your content onscreen and define the interactions allowed with that content.

View Layout

Position and size views using a stack view or Auto Layout constraints.

Appearance Customization

Add Dark Mode support to your app, and use appearance proxies to modify your UI.


Animate your views and other content to create a more engaging experience for users.

Windows, Panels, and Screens

Organize your view hierarchies and facilitate their display onscreen.

Sound, Speech, and Haptics

Play sounds and haptic feedback, and incorporate speech recognition and synthesis into your interface.