Instance Property


The number of input bytes of the text that the speech channel must still process. When inputBytesLeft is 0, the buffer of input text passed to one of the SpeakText or SpeakBuffer functions may be disposed of. When you call the SpeakString function, the Speech Synthesis Manager stores a duplicate of the string to be spoken in an internal buffer; thus, you may delete the original string immediately after calling SpeakString.


long inputBytesLeft;