Class

ARBody2D

The screen-space representation of a person ARKit recognizes in the camera feed.

Declaration

@interface ARBody2D : NSObject

Overview

When ARKit recognizes a person in the camera feed, it estimates the screen-space location of the body's joints and provides the location to you through current frame's detectedBody.

Topics

Getting Joint Information

skeleton

An object that contains the screen position of a body's joints.

ARSkeleton2D

An object that describes where a body's joints are located in the camera feed.

ARSkeleton

The interface for the skeleton of a tracked body.

Relationships

Inherits From

See Also

People

Occluding Virtual Content with People

Cover your app’s virtual content with people that ARKit perceives in the camera feed.

Capturing Body Motion in 3D

Track a person in the physical environment and visualize their motion by applying the same body movements to a virtual character.

Rigging a Model for Motion Capture

Configure custom 3D models so ARKit’s human body-tracking feature can control them.

Validating a Model for Motion Capture

Verify that your character model matches ARKit’s Motion Capture requirements.

ARBodyTrackingConfiguration

A configuration you use to track a person's motion in 3D space.

ARBodyAnchor

An object that tracks the movement in 3D space of a body that ARKit recognizes in the camera feed.