Instance Property

worldAlignment

A value specifying how the session maps real-world device motion into a 3D scene coordinate system.

Declaration

var worldAlignment: ARConfiguration.WorldAlignment { get set }

Discussion

Creating an AR experience depends on being able to construct a coordinate system for placing objects in a virtual 3D world that maps to the real-world position and motion of the device. When you run a session configuration, ARKit creates a scene coordinate system based on the position and orientation of the device; any ARAnchor objects you create or that the AR session detects are positioned relative to that coordinate system.

See ARConfiguration.WorldAlignment for possible values.

See Also

Configuring the AR Session

var isLightEstimationEnabled: Bool

A Boolean value specifying whether ARKit analyzes scene lighting in captured camera images.

enum ARConfiguration.WorldAlignment

Options for how ARKit constructs a scene coordinate system based on real-world device motion.