Deforms the SceneKit geometry to match the specified face mesh.
- iOS 11.0+
A coarse mesh representation of a face’s topology, dimensions, and expression.
To update a SceneKit model of a face actively tracked in an AR session, call this method in your
renderer(_: callback, passing the
geometry property from the
ARFace object that callback provides.
Alternatively, you can create, configure, and visualize face models independent of an AR session by creating face geometry objects using the
init(blend initializer and passing them to this method.