A name identifier for a joint.
You use this class to access information about a named joint, such as its index in a skeleton's array of joints, or its position on the screen or in the physical environment.
When you're tracking a body in 2D space, you get the screen-space position of a named joint by using the
When you're tracking a body in 3D space, you get a named joint's position in either local or model space by using the
modelTransform(for:) functions, respectively.
Getting Joint Information
This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.Learn more about using Apple's beta software