Instance Method


Deallocates resources required to render audio.


func deallocateRenderResources()


Hosts should call this after finishing rendering. Subclasses should call the superclass implementation.

This version 3 method is bridged to the version 2 AudioUnitUninitialize(_:) API.

See Also

Managing Render Resources

func allocateRenderResources()

Allocates resources required to render audio.

func reset()

Resets transitory rendering state to its initial state.

var renderResourcesAllocated: Bool

Determines whether the audio unit has allocated render resources.