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# deallocateRenderResources()

Deallocates resources required to render audio.

```
func deallocateRenderResources()
```

## Discussion

Hosts should call this after finishing rendering. Subclasses should call the superclass implementation.

This version 3 method is bridged to the version 2 [`AudioUnitUninitialize(_:)`](/documentation/AudioToolbox/AudioUnitUninitialize(_:)) API.

---

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