Implement this protocol to create a version 3 audio unit.


protocol AUAudioUnitFactory


In most cases, if your audio unit specifies parameters to configure its behavior, it should provide a custom user interface to control those parameters. You create this user interface by subclassing the AUViewController class and implementing this protocol on your subclass.

If your audio unit does not provide a custom user interface, subclass the NSObject class instead. In this case, the hosting app must create a generic user interface for your audio unit.


Required Methods

func createAudioUnit(with: AudioComponentDescription) -> AUAudioUnit

Creates an instance of an extension’s audio unit.



See Also

Audio Unit v3

class AUAudioUnit

The AUAudioUnit class defines a host’s interface to an audio unit.

class AUAudioUnitBus

The AUAudioUnitBus class defines an input or output connection point on an audio unit.

class AUAudioUnitBusArray

The AUAudioUnitBusArray class defines a container for an audio unit’s input or output busses.

class AUAudioUnitPreset

The AUAudioUnitPreset class describes an interface for custom parameter settings provided by the audio unit developer. These presets often produce a useful sound or starting point.

class AUAudioUnitV2Bridge

The AUAudioUnitV2Bridge class wraps a version 2 audio unit in an AUAudioUnit subclass.

class AUParameter

An AUParameter object represents a single audio unit parameter.

class AUParameterGroup

A parameter group object represents a group of related audio unit parameters.

class AUParameterNode

An AUParameterNode object represents a node in an audio unit’s parameter tree. Nodes are instances of either an AUParameter or AUParameterGroup class.

class AUParameterTree

An AUParameterTree object is a top-level group node, representing all of an audio unit’s parameters. An audio unit’s parameters are organized into a tree containing groups and parameters (groups may be nested).