Instance Method

reset()

Resets all of the audio nodes in the audio engine.

Declaration

func reset()

Discussion

This methods resets all of the audio nodes in the audio engine. Use it, for example, to silence reverb and delay tails.

See Also

Playing Audio

var musicSequence: MusicSequence?

The music sequence that was previously attached to the audio engine.

func prepare()

Prepares the audio engine for starting.

func start()

Starts the audio engine.

var isRunning: Bool

A Boolean value that indicates whether the audio engine is running.

func pause()

Pauses the audio engine.

func stop()

Stops the audio engine and releases any previously prepared resources.