Instance Property


The music sequence that was previously attached to the audio engine.


var musicSequence: MusicSequence? { get set }

See Also

Playing Audio

func prepare()

Prepares the audio engine for starting.

func start()

Starts the audio engine.

var isRunning: Bool

A Boolean value that indicates whether the audio engine is running.

func pause()

Pauses the audio engine.

func stop()

Stops the audio engine and releases any previously prepared resources.

func reset()

Resets all of the audio nodes in the audio engine.