Instance Method


Stops the audio engine and releases any previously prepared resources.


- (void)stop;


When called, this method stops the audio engine and the audio hardware, and releases any resources allocated by the prepare method. When your app doesn't need to play audio, you should pause or stop the engine (as applicable), to minimize power consumption.

See Also

Playing Audio


The music sequence that was previously attached to the audio engine.

- prepare

Prepares the audio engine for starting.

- startAndReturnError:

Starts the audio engine.


A Boolean value that indicates whether the audio engine is running.

- pause

Pauses the audio engine.

- reset

Resets all of the audio nodes in the audio engine.

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