Instance Method

stop()

Stops playback and undoes the setup needed for playback.

Declaration

func stop()

Discussion

Calling this method, or allowing a sound to finish playing, undoes the setup performed upon calling the play() or prepareToPlay() methods.

The stop method does not reset the value of the currentTime property to 0. In other words, if you call stop during playback and then call play(), playback resumes at the point where it left off.

See Also

Configuring and Controlling Playback

func play() -> Bool

Plays a sound asynchronously.

func play(atTime: TimeInterval) -> Bool

Plays a sound asynchronously, starting at a specified point in the audio output device’s timeline.

func pause()

Pauses playback; sound remains ready to resume playback from where it left off.

func prepareToPlay() -> Bool

Prepares the audio player for playback by preloading its buffers.

func setVolume(Float, fadeDuration: TimeInterval)

Fades to a new volume over a specific duration.

var isPlaying: Bool

A Boolean value that indicates whether the audio player is playing (true) or not (false).

var volume: Float

The playback volume for the audio player, ranging from 0.0 through 1.0 on a linear scale.

var pan: Float

The audio player’s stereo pan position.

var rate: Float

The audio player’s playback rate.

var enableRate: Bool

A Boolean value that specifies whether playback rate adjustment is enabled for an audio player.

var numberOfLoops: Int

The number of times a sound will return to the beginning, upon reaching the end, to repeat playback.

var delegate: AVAudioPlayerDelegate?

The delegate object for the audio player.

protocol AVAudioPlayerDelegate

A protocol that allows a delegate to respond to audio interruptions and audio decoding errors, and to the completion of a sound’s playback.

var settings: [String : Any]

The audio player’s settings dictionary, containing information about the sound associated with the player.