Instance Method

pause

Pauses playback; sound remains ready to resume playback from where it left off.

Declaration

- (void)pause;

Discussion

Calling pause leaves the audio player prepared to play; it does not release the audio hardware that was acquired upon calling play or prepareToPlay.

See Also

Configuring and Controlling Playback

- play

Plays a sound asynchronously.

- playAtTime:

Plays a sound asynchronously, starting at a specified point in the audio output device’s timeline.

- stop

Stops playback and undoes the setup needed for playback.

- prepareToPlay

Prepares the audio player for playback by preloading its buffers.

- setVolume:fadeDuration:

Fades to a new volume over a specific duration.

playing

A Boolean value that indicates whether the audio player is playing (YES) or not (NO).

volume

The playback volume for the audio player, ranging from 0.0 through 1.0 on a linear scale.

pan

The audio player’s stereo pan position.

rate

The audio player’s playback rate.

enableRate

A Boolean value that specifies whether playback rate adjustment is enabled for an audio player.

numberOfLoops

The number of times a sound will return to the beginning, upon reaching the end, to repeat playback.

delegate

The delegate object for the audio player.

AVAudioPlayerDelegate

A protocol that allows a delegate to respond to audio interruptions and audio decoding errors, and to the completion of a sound’s playback.

settings

The audio player’s settings dictionary, containing information about the sound associated with the player.