Instance Method


Stops the sequencer's player.


func stop()


Stopping the player leaves it in an un-prerolled state, but stores the playback position so that a subsequent call to start() will resume where it left off. This action will not stop an associated audio engine.

See Also

Operating an Audio Sequencer

func prepareToPlay()

Gets ready to play the sequence by prerolling all events.

func start()

Start the sequencer's player.