Instance Property

availableInputs

An array of input ports available for audio routing.

Declaration

var availableInputs: [AVAudioSessionPortDescription]? { get }

Discussion

The active audio session category and mode determine the number of inputs this property returns. For example, if the session’s category is playAndRecord, the array may contain a built-in microphone port and, if connected, a headset microphone port. Alternatively, if the session’s category is playback, this property returns an empty array.

See Also

Working with Audio Routes

var currentRoute: AVAudioSessionRouteDescription

A description of the current audio route’s input and output ports.

class AVAudioSessionRouteDescription

An object that describes the input and output ports associated with a session’s audio route.

var isInputAvailable: Bool

A Boolean value that indicates whether an audio input path is available.

var preferredInput: AVAudioSessionPortDescription?

The preferred input port for audio routing.

func setPreferredInput(AVAudioSessionPortDescription?)

Sets the preferred input port for audio routing.

class AVAudioSessionPortDescription

Information about the capabilities of the port and the hardware channels it supports.

var inputDataSource: AVAudioSessionDataSourceDescription?

The currently selected input data source.

var inputDataSources: [AVAudioSessionDataSourceDescription]?

An array of available data sources for the audio session’s current input port.

func setInputDataSource(AVAudioSessionDataSourceDescription?)

Selects a data source for the audio session’s current input port.

var outputDataSources: [AVAudioSessionDataSourceDescription]?

An array of available output data sources for the current audio route.

var outputDataSource: AVAudioSessionDataSourceDescription?

The currently selected output data source.

func setOutputDataSource(AVAudioSessionDataSourceDescription?)

Sets the output data source for an audio session.

class AVAudioSessionDataSourceDescription

An object that defines a data source for an audio input or output, giving information such as the source’s name, location, and orientation.

func overrideOutputAudioPort(AVAudioSession.PortOverride)

Temporarily changes the current audio route.