Instance Property

seekableTimeRanges

An array of time ranges within which it is possible to seek.

Declaration

var seekableTimeRanges: [NSValue] { get }

Discussion

The array contains NSValue objects containing a CMTimeRange value indicating the times ranges to which the player item can seek. The time ranges returned may be discontinuous.

See Also

Moving the Playhead

func step(byCount: Int)

Moves the player item’s current time forward or backward by a specified number of steps.

func seek(to: CMTime, completionHandler: ((Bool) -> Void)?)

Sets the current playback time to the specified time and executes the specified block when the seek operation completes or is interrupted.

func seek(to: Date, completionHandler: ((Bool) -> Void)?) -> Bool

Sets the current playback time to the time specified by the date object.

func seek(to: CMTime, toleranceBefore: CMTime, toleranceAfter: CMTime, completionHandler: ((Bool) -> Void)?)

Sets the current playback time within a specified time bound and invokes the specified block when the seek operation completes or is interrupted.

func cancelPendingSeeks()

Cancels any pending seek requests and invokes the corresponding completion handlers if present.

func seek(to: Date) -> Bool

Sets the current playback time to the time specified by the date object.

Deprecated
func seek(to: CMTime)

Sets the current playback time to the specified time.

Deprecated
func seek(to: CMTime, toleranceBefore: CMTime, toleranceAfter: CMTime)

Sets the current playback time within a specified time bound.

Deprecated