Asset File Import and Export

Import and export media samples to and from the file system.


File Import


A reader object used to obtain the media data of an asset, either file-based or consisting of an assemblage of media data from multiple sources.


An object that defines an interface for reading audio samples that result from mixing the audio from one or more tracks.


An object that defines an interface for reading media data from a single track of an asset reader's asset.


An object that defines an interface for reading sample references from a single asset track.


An object that reads video frames composited from the frames in one or more tracks of a reader's assets.


An abstract class that defines an interface for reading a single collection of samples of a common media type from an asset reader object.


An object that defines an interface for reading metadata.


An object that provides thumbnail or preview images of assets independently of playback.

File Export

Exporting Video to Alternative Formats

Convert an existing movie file to a different format.


An object that transcodes the contents of an asset source object to create an output of the form described by a specified export preset.


An object used to write media data to a new file of a specified audiovisual container type.


A writer used to append media samples to a single track of an asset writer's output file.


The transfer function for the ITU_R BT.2100 color space.


An object that specifies a set of parameters for configuring objects that use output settings dictionaries.


A group of tracks in a mutually exclusive relationship.


An object that defines an interface for writing metadata packaged as timed metadata groups into a single asset writer input.


An object that defines an interface for querying about the requirements of the current pass.


A buffer used to append video samples packaged as pixel buffers to a single asset writer input.

See Also

Media Assets

About the Asset Model

Understand how assets are used as the building blocks for media players.


The abstract class used to model timed audiovisual media such as videos and sounds.


An object that provides the track-level inspection interface for an asset’s media tracks.

Asset Manipulation

Retrieve assets for playback or to gather information about an asset.