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# seek(to:tolerance:)

Requests a seek to the specified position.

```
@MainActor func seek(to position: CMTime, tolerance: CMTime)
```

## Parameters

`position`

The position to seek to.

`tolerance`

How close to `position` the actual seek must land. Pass `CMTime.zero` for exact frame-accurate seeking or `CMTime.positiveInfinity` for fast approximate seeking.

---

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