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# init(asset:changes:progress:)

Creates a Cinematic script based on a movie and applying changes to the movie.

```
init(asset: AVAsset, changes: CNScript.Changes? = nil, progress: Progress? = nil) async throws
```

## Parameters

`asset`

The original movie.

`changes`

Changes to apply to the original script.

`progress`

The optional progress object to track progress or cancel loading.

---

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