<!--
{
  "availability" : [
    "iOS: 17.0.0 -",
    "iPadOS: 17.0.0 -",
    "macCatalyst: -",
    "macOS: 14.0.0 -",
    "tvOS: 17.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "Cinematic",
  "identifier" : "/documentation/Cinematic/CNScript-1ispe/reload(changes:)",
  "metadataVersion" : "0.1.0",
  "role" : "Instance Method",
  "symbol" : {
    "kind" : "Instance Method",
    "modules" : [
      "Cinematic"
    ],
    "preciseIdentifier" : "s:9Cinematic8CNScriptC6reload7changesyAC7ChangesVSg_tF"
  },
  "title" : "reload(changes:)"
}
-->

# reload(changes:)

Reloads the Cinematic script with optional changes applied, removing any previous changes made.

```
final func reload(changes: CNScript.Changes?)
```

## Parameters

`changes`

Optional changes since recording the asset.

## Discussion

Reloading the Cinematic script can be more efficient than loading the asset from scratch.

You can obtain the applied changes from a previous editing session. The system reloads the asset as originally recoded if the changes value is nil.

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)