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# renderingDeadline

The time at which you must finish all work for the specified frame.

```
var renderingDeadline: LayerRenderer.Clock.Instant { get }
```

## Discussion

This value reflects the time you need to finish your work and deliver the frame to Compositor Services.  Finish all CPU tasks, commit your Metal command buffers, and call [`endSubmission()`](/documentation/CompositorServices/LayerRenderer/Frame/endSubmission()) by the specified time. This time is before the actual presentation time of the frame, because it accounts for the Compositor Services overhead needed to render your frame and display it.

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