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# LayerRenderer.Layout.dedicated

A layout that assigns a separate texture to each rendered view.

```
case dedicated
```

## Discussion

Each view receives its own dedicated texture, and the type of each texture is <doc://com.apple.documentation/documentation/Metal/MTLTextureType/type2D>. Because each texture is separate, when there are multiple textures, you must perform a separate render pass for each texture.

---

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