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# matrix4x4f::transformPosition

Transforms a position by a 4x4 matrix, including translation.

```
float3 matrix4x4f::transformPosition(float4x4 matrix, float3 position)
```

## Parameters

`matrix`

The 4x4 transformation matrix to apply.

`position`

The 3D position to transform.

## Return Value

The transformed 3D position.

## Discussion

Multiplies the position by the matrix with a `w` component of `1.0`,
so rotation, scale, and translation are all applied. This is appropriate
for points in space that should be fully transformed by the matrix.

> Visual: ![Graph](matrix4x4f__transformPosition)

---

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