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# output::setUV7

Sets the seventh UV coordinate set for the rendered output mesh.

```
void output::setUV7(float4 value)
```

## Parameters

`value`

The UV coordinate value to assign to all vertices in the output range.

## Discussion

This function assigns a custom UV coordinate to the seventh texture coordinate
channel of the output mesh. If the mesh doesn’t already have a UV7 channel,
it will be created. This enables multi-texturing and advanced shader effects.

> Visual: ![Graph](output__setUV7)

> Note: Reads and writes to output attribute `float4 uv7`

---

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