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# AudioObjectGetPropertyData(_:_:_:_:_:_:)

```
func AudioObjectGetPropertyData(_ inObjectID: AudioObjectID, _ inAddress: UnsafePointer<AudioObjectPropertyAddress>, _ inQualifierDataSize: UInt32, _ inQualifierData: UnsafeRawPointer?, _ ioDataSize: UnsafeMutablePointer<UInt32>, _ outData: UnsafeMutableRawPointer) -> OSStatus
```

## Parameters

`inObjectID`

The AudioObject to query.

`inAddress`

An AudioObjectPropertyAddress indicating which property is being queried.

`inQualifierDataSize`

A UInt32 indicating the size of the buffer pointed to by inQualifierData.
Note that not all properties require qualification, in which case this
value will be 0.

`inQualifierData`

A buffer of data to be used in determining the data of the property being
queried. Note that not all properties require qualification, in which case
this value will be NULL.

`ioDataSize`

A UInt32 which on entry indicates the size of the buffer pointed to by
outData and on exit indicates how much of the buffer was used.

`outData`

The buffer into which the AudioObject will put the data for the given
property.

## Return Value

An OSStatus indicating success or failure.

## Discussion

\abstract Queries an AudioObject to get the data of the given property and places it in
the provided buffer.

---

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