Assigns a client to a stream, which receives callbacks when certain events occur.


func CFReadStreamSetClient(_ stream: CFReadStream!, _ streamEvents: CFOptionFlags, _ clientCB: CFReadStreamClientCallBack!, _ clientContext: UnsafeMutablePointer<CFStreamClientContext>!) -> Bool



The stream to modify.


The set of events for which the client should receive callbacks. The events are listed in CFStreamEventType. If you pass none, the current client for stream is removed.


The client callback function to be called when one of the events requested in streamEvents occurs. If NULL, the current client for stream is removed.


A structure holding contextual information for the stream client. The function copies the information out of the structure, so the memory pointed to by clientContext does not need to persist beyond the function call. If NULL, the current client for stream is removed.

Return Value

TRUE if the stream supports asynchronous notification, otherwise FALSE.


To avoid polling and blocking, you can register a client to hear about interesting events that occur on a stream. Only one client per stream is allowed; registering a new client replaces the previous one.

Once you have set a client, you need to schedule the stream in a run loop using CFReadStreamScheduleWithRunLoop(_:_:_:) so that the client can receive the asynchronous notifications. You can schedule each stream in multiple run loops (for example, if you are using a thread pool). It is the caller's responsibility to ensure that at least one of the scheduled run loops is being run, otherwise the callback cannot be called.

Although all Core Foundation streams currently support asynchronous notification, future stream types may not. If a stream does not support asynchronous notification, this function returns false. Typically, such streams never block for device I/O (for example, a stream reading memory) and don’t benefit from asynchronous notification.

See Also

Setting Stream Properties