Moves the mouse cursor without generating events.


func CGWarpMouseCursorPosition(_ newCursorPosition: CGPoint) -> CGError



The new mouse cursor position in the global display coordinate space.

Return Value

A result code. See Core Graphics Data Types and Constants.


You can use this function to “warp” or alter the cursor position without generating or posting an event. For example, this function is often used to move the cursor position back to the center of the screen by games that do not want the cursor pinned by display edges.

See Also

Controlling the Mouse Cursor

func CGDisplayHideCursor(CGDirectDisplayID) -> CGError

Hides the mouse cursor, and increments the hide cursor count.

func CGDisplayShowCursor(CGDirectDisplayID) -> CGError

Decrements the hide cursor count, and shows the mouse cursor if the count is 0.

func CGDisplayMoveCursorToPoint(CGDirectDisplayID, CGPoint) -> CGError

Moves the mouse cursor to a specified point relative to the display origin (the upper-left corner of the display).

func CGCursorIsVisible() -> boolean_t

Returns a Boolean value indicating whether the mouse cursor is visible.

func CGCursorIsDrawnInFramebuffer() -> boolean_t

Returns a Boolean value indicating whether the mouse cursor is drawn in framebuffer memory.

func CGAssociateMouseAndMouseCursorPosition(boolean_t) -> CGError

Connects or disconnects the mouse and cursor while an application is in the foreground.

func CGGetLastMouseDelta() -> (x: Int32, y: Int32)

Reports the change in mouse position since the last mouse movement event received by the application.