Handling options for colors that are not located within the destination color space of a graphics context.
Mac Catalyst 13.0+Beta
The rendering intent specifies how Quartz should handle colors that are not located within the gamut of the destination color space of a graphics context. It determines the exact method used to map colors from one color space to another. If you do not explicitly set the rendering intent by calling the function CGContextSetRenderingIntent, the graphics context uses the relative colorimetric rendering intent, except when drawing sampled images.
Preserve the visual relationship between colors by compressing the gamut of the graphics context to fit inside the gamut of the output device. Perceptual intent is good for photographs and other complex, detailed images.
This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.