Instance Method

setFillColor(_:)

Sets the current fill color in a graphics context, using a CGColor.

Declaration

func setFillColor(_ color: CGColor)

Parameters

color

The new fill color.

See Also

Setting Fill, Stroke, and Shadow Colors

func setFillColor(UnsafePointer<CGFloat>)

Sets the current fill color.

func setFillColor(cyan: CGFloat, magenta: CGFloat, yellow: CGFloat, black: CGFloat, alpha: CGFloat)

Sets the current fill color to a value in the DeviceCMYK color space.

func setFillColor(gray: CGFloat, alpha: CGFloat)

Sets the current fill color to a value in the DeviceGray color space.

func setFillColor(red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat)

Sets the current fill color to a value in the DeviceRGB color space.

func setFillColorSpace(CGColorSpace)

Sets the fill color space in a graphics context.

func setShadow(offset: CGSize, blur: CGFloat)

Enables shadowing in a graphics context.

func setShadow(offset: CGSize, blur: CGFloat, color: CGColor?)

Enables shadowing with color a graphics context.

func setStrokeColor(CGColor)

Sets the current stroke color in a context, using a CGColor.

func setStrokeColor(UnsafePointer<CGFloat>)

Sets the current stroke color.

func setStrokeColor(cyan: CGFloat, magenta: CGFloat, yellow: CGFloat, black: CGFloat, alpha: CGFloat)

Sets the current stroke color to a value in the DeviceCMYK color space.

func setStrokeColor(gray: CGFloat, alpha: CGFloat)

Sets the current stroke color to a value in the DeviceGray color space.

func setStrokeColor(red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat)

Sets the current stroke color to a value in the DeviceRGB color space.

func setStrokeColorSpace(CGColorSpace)

Sets the stroke color space in a graphics context.

func setStrokePattern(CGPattern, colorComponents: UnsafePointer<CGFloat>)

Sets the stroke pattern in the specified graphics context.

func setAlpha(CGFloat)

Sets the opacity level for objects drawn in a graphics context.

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