Instance Property

path

Returns a path object built from the current path information in a graphics context.

Declaration

var path: CGPath? { get }

Parameters

context

A graphics context whose current path is not empty.

Return Value

A path object containing the current path data.

See Also

Constructing a Current Graphics Path

func beginPath()

Creates a new empty path in a graphics context.

func move(to: CGPoint)

Begins a new subpath at the specified point.

func addLine(to: CGPoint)

Appends a straight line segment from the current point to the specified point.

func addLines(between: [CGPoint])

Adds a sequence of connected straight-line segments to the current path.

func addRect(CGRect)

Adds a rectangular path to the current path.

func addRects([CGRect])

Adds a set of rectangular paths to the current path.

func addEllipse(in: CGRect)

Adds an ellipse that fits inside the specified rectangle.

func addArc(center: CGPoint, radius: CGFloat, startAngle: CGFloat, endAngle: CGFloat, clockwise: Bool)

Adds an arc of a circle to the current path, specified with a radius and angles.

func addArc(tangent1End: CGPoint, tangent2End: CGPoint, radius: CGFloat)

Adds an arc of a circle to the current path, specified with a radius and two tangent lines.

func addCurve(to: CGPoint, control1: CGPoint, control2: CGPoint)

Adds a cubic Bézier curve to the current path, with the specified end point and control points.

func addQuadCurve(to: CGPoint, control: CGPoint)

Adds a quadratic Bézier curve to the current path, with the specified end point and control point.

func addPath(CGPath)

Adds a previously created path object to the current path in a graphics context.

func closePath()

Closes and terminates the current path’s subpath.

func replacePathWithStrokedPath()

Replaces the path in the graphics context with the stroked version of the path.