Instance Method

move(to:)

Begins a new subpath at the specified point.

Declaration

func move(to point: CGPoint)

Parameters

point

The point, in user space coordinates, at which to start a new subpath.

Discussion

The specified point becomes the start point of a new subpath. The current point is set to this start point.

See Also

Constructing a Current Graphics Path

func beginPath()

Creates a new empty path in a graphics context.

func addLine(to: CGPoint)

Appends a straight line segment from the current point to the specified point.

func addLines(between: [CGPoint])

Adds a sequence of connected straight-line segments to the current path.

func addRect(CGRect)

Adds a rectangular path to the current path.

func addRects([CGRect])

Adds a set of rectangular paths to the current path.

func addEllipse(in: CGRect)

Adds an ellipse that fits inside the specified rectangle.

func addArc(center: CGPoint, radius: CGFloat, startAngle: CGFloat, endAngle: CGFloat, clockwise: Bool)

Adds an arc of a circle to the current path, specified with a radius and angles.

func addArc(tangent1End: CGPoint, tangent2End: CGPoint, radius: CGFloat)

Adds an arc of a circle to the current path, specified with a radius and two tangent lines.

func addCurve(to: CGPoint, control1: CGPoint, control2: CGPoint)

Adds a cubic Bézier curve to the current path, with the specified end point and control points.

func addQuadCurve(to: CGPoint, control: CGPoint)

Adds a quadratic Bézier curve to the current path, with the specified end point and control point.

func addPath(CGPath)

Adds a previously created path object to the current path in a graphics context.

func closePath()

Closes and terminates the current path’s subpath.

var path: CGPath?

Returns a path object built from the current path information in a graphics context.

func replacePathWithStrokedPath()

Replaces the path in the graphics context with the stroked version of the path.

Beta Software

This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.

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