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# CGContextAddCurveToPoint

Appends a cubic Bézier curve from the current point, using the provided control points and end point .

```
extern void CGContextAddCurveToPoint(CGContextRef c, CGFloat cp1x, CGFloat cp1y, CGFloat cp2x, CGFloat cp2y, CGFloat x, CGFloat y);
```

## Parameters

`c`

A graphics context whose current path is not empty.

`cp1x`

The x-value, in user space coordinates, for the first control point of the curve.

`cp1y`

The y-value, in user space coordinates, for the first control point of the curve.

`cp2x`

The x-value, in user space coordinates, for the second control point of the curve.

`cp2y`

The y-value, in user space coordinates, for the second control point of the curve.

`x`

The x-value, in user space coordinates, at which to end the curve.

`y`

The y-value, in user space coordinates, at which to end the curve.

## Discussion

This function appends a cubic curve to the current path. On return, the current point is set to the end point of that segment.

---

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