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# CGContextDrawLayerInRect

Draws the contents of a layer object into the specified rectangle.

```
extern void CGContextDrawLayerInRect(CGContextRef context, CGRect rect, CGLayerRef layer);
```

## Parameters

`context`

The graphics context associated with the layer.

`rect`

The rectangle, in current user space coordinates, to draw to.

`layer`

The layer whose contents you want to draw.

## Discussion

The contents are scaled, if necessary, to fit into the rectangle.

---

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