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# CGPathAddQuadCurveToPoint

Appends a quadratic Bézier curve to a mutable graphics path.

```
extern void CGPathAddQuadCurveToPoint(CGMutablePathRef path, const CGAffineTransform *m, CGFloat cpx, CGFloat cpy, CGFloat x, CGFloat y);
```

## Parameters

`path`

The mutable path to change. The path must not be empty.

`m`

A pointer to an affine transformation matrix, or `NULL` if no transformation is needed. If specified, Core Graphics applies the transformation to the curve before adding it to the path.

`cpx`

The x-coordinate of the control point.

`cpy`

The y-coordinate of the control point.

`x`

The x-coordinate of the end point of the curve.

`y`

The y-coordinate of the end point of the curve.

## Discussion

Before returning, this function updates the current point to the specified location `(x, y)`.

---

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