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# currentTime

The absolute time, in seconds, to use for scheduling haptic and audio events.

```
var currentTime: TimeInterval { get }
```

## Discussion

This time applies to all haptic and audio events sent to and managed by the Core Haptics engine. Use the current time as a way to determine or track the start times of haptic and audio events, created as [`CHHapticEvent`](/documentation/CoreHaptics/CHHapticEvent) objects. It corresponds to the [`relativeTime`](/documentation/CoreHaptics/CHHapticEvent/relativeTime) and [`duration`](/documentation/CoreHaptics/CHHapticEvent/duration) properties of haptic events.

> Note:
> The Core Haptics engine time doesn’t correlate to time used in media playback classes from other frameworks, such as <doc://com.apple.documentation/documentation/AVFAudio/AVAudioPlayer>.

---

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