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# CHHapticEngine.FinishedAction

Possible actions to take after the haptic engine finishes execution.

```
enum FinishedAction
```

## Topics

### Finished Actions

[`CHHapticEngineFinishedActionLeaveEngineRunning`](/documentation/CoreHaptics/CHHapticEngine/FinishedAction/leaveEngineRunning)

Keeps the engine running after it finishes playing all haptic patterns.

[`CHHapticEngineFinishedActionStopEngine`](/documentation/CoreHaptics/CHHapticEngine/FinishedAction/stopEngine)

Stops the engine after it finishes playing all haptic patterns.

## Relationships

### Conforms To

[`Hashable`](/documentation/Swift/Hashable)

[`BitwiseCopyable`](/documentation/Swift/BitwiseCopyable)

[`Sendable`](/documentation/Swift/Sendable)

[`RawRepresentable`](/documentation/Swift/RawRepresentable)

[`SendableMetatype`](/documentation/Swift/SendableMetatype)

[`Equatable`](/documentation/Swift/Equatable)

---

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