<!--
{
  "availability" : [
    "iOS: 13.0.0 -",
    "iPadOS: 13.0.0 -",
    "macCatalyst: 13.0.0 -",
    "macOS: 10.15.0 -",
    "tvOS: 14.0.0 -",
    "visionOS: 1.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "CoreHaptics",
  "identifier" : "/documentation/CoreHaptics/CHHapticEvent/type",
  "metadataVersion" : "0.1.0",
  "role" : "Instance Property",
  "symbol" : {
    "kind" : "Instance Property",
    "modules" : [
      "Core Haptics"
    ],
    "preciseIdentifier" : "c:objc(cs)CHHapticEvent(py)type"
  },
  "title" : "type"
}
-->

# type

The type of the haptic event.

```
var type: CHHapticEvent.EventType { get }
```

## Discussion

An audio event can be one of two types: [`audioCustom`](/documentation/CoreHaptics/CHHapticEvent/EventType/audioCustom) or [`audioContinuous`](/documentation/CoreHaptics/CHHapticEvent/EventType/audioContinuous). Haptic events can be [`hapticTransient`](/documentation/CoreHaptics/CHHapticEvent/EventType/hapticTransient) or [`hapticContinuous`](/documentation/CoreHaptics/CHHapticEvent/EventType/hapticContinuous):

![A chart comparing a transient haptic pattern on the left with a continuous haptic pattern on the right. Transient patterns are instantaneous impulses with almost zero duration, while continuous patterns have a nonzero duration.](images/com.apple.corehaptics/media-3197270@2x.png)

A transient event lasts a split-second and registers as a tap or impulse, whereas a continuous event feels like an extended buzz of longer duration.

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)