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# stop(atTime:)

Stops playing the pattern at the specified time.

```
func stop(atTime time: TimeInterval) throws
```

## Parameters

`time`

The time at which to stop playing the pattern.

## Discussion

If `time` is `0` or any value less than the haptic engine’s [`currentTime`](/documentation/CoreHaptics/CHHapticEngine/currentTime), the pattern stops playing immediately.

---

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