EAAccessory class provides your application with information about a single connected hardware accessory. You can use the information in this class to determine if your application is able to open a session to a given accessory. After you have an open session, you can also associate a custom delegate with the accessory object to be notified to changes in the accessory state. Your delegate must adopt the
- iOS 3.0+
- macOS 10.13+
- tvOS 9.0+
You use an accessory object to create an
EASession object, which itself provides the communications channel to and from the accessory hardware. The accessory object provides information about the communications protocols the accessory supports, along with information about current hardware and firmware revisions.
When deciding whether to connect to an accessory, you should always first check the accessory’s declared protocols in the
protocol array. This list indicates the types of data the accessory is capable of processing at that moment, which may not be the full list of protocols for which the accessory is designed. For example, an accessory that is connected but not yet authenticated will report no supported protocols until authentication is successful. You should not connect to the accessory unless and until the list includes the protocol you intend to use.
Accessories can be physically connected to the device through the Lightning dock connector (or through the 30-pin dock connector on older devices) or wirelessly using Bluetooth.