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# subType

The force-feedback subcategory which best identifies the device’s FF capabilities.

```
var subType: UInt32
```

## Discussion

This value can be one of the following:

FFCAP_ST_KINESTHETIC

A kinesthetic force-feedback device is one that can produce “grounded” forces based on the controller’s position. It supports temporal force-feedback effects (periodic vibrations), as well as directional (constant force) and position-based (spring, damper) forces. Most higher-end force-feedback joysticks and steering wheels fall into this category.

FFCAP_ST_VIBRATION

A vibration force feedback device is one that can only produce non-grounded temporal force-feedback effects (periodic vibrations). Most console gamepads and some lower-end joysticks fall into this category.

The force-feedback subtype must be provided, and can only be one of the aforementioned values.

---

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