Instance Method

acceptConnectionInBackgroundAndNotify(forModes:)

Accepts a socket connection (for stream-type sockets only) in the background and creates a file handle for the “near” (client) end of the communications channel.

Declaration

func acceptConnectionInBackgroundAndNotify(forModes modes: [RunLoop.Mode]?)

Parameters

modes

The runloop modes in which the connection accepted notification can be posted.

Discussion

See acceptConnectionInBackgroundAndNotify() for details of how this method operates. This method differs from acceptConnectionInBackgroundAndNotify() in that modes specifies the run-loop mode (or modes) in which NSFileHandleConnectionAccepted can be posted.

You must call this method from a thread that has an active run loop.

See Also

Communicating Asynchronously

func acceptConnectionInBackgroundAndNotify()

Accepts a socket connection (for stream-type sockets only) in the background and creates a file handle for the “near” (client) end of the communications channel.

func readInBackgroundAndNotify()

Reads from the file or communications channel in the background and posts a notification when finished.

func readInBackgroundAndNotify(forModes: [RunLoop.Mode]?)

Reads from the file or communications channel in the background and posts a notification when finished.

func readToEndOfFileInBackgroundAndNotify()

Reads to the end of file from the file or communications channel in the background and posts a notification when finished.

func readToEndOfFileInBackgroundAndNotify(forModes: [RunLoop.Mode]?)

Reads to the end of file from the file or communications channel in the background and posts a notification when finished.

func waitForDataInBackgroundAndNotify()

Asynchronously checks to see if data is available.

func waitForDataInBackgroundAndNotify(forModes: [RunLoop.Mode]?)

Asynchronously checks to see if data is available.